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Build an Impenetrable Fortress, Tile by Tile

Isle of Arrows is a fusion of tower defense and board game, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land.

Tile-Placement Meets Tower Defense

Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.

Roguelike Structure

Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.

Modes & Modifiers

A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique and add endless replayability.


Each round, you place randomly drawn tiles on the isle. Spending coins allows you to skip a tile. When you're ready, call the next enemy wave and watch your placed defenses in action.

Tiles & Towers

Towers attack the invaders. Roads build out the path the enemies walk on. Flags extend the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.


  • 3 game Modes: Campaign, Gauntlet, Daily Defense
  • 3 themed campaigns that each have their own unique set of tiles
  • 4 guilds that each have their own playstyle
  • 50+ tiles
  • 40+ bonus cards
  • 10+ events that can help or hinder you
  • 10+ game modifiers
  • 9 puzzle style achievements

About the Developer

Gridpop is 1-person game development by Daniel Lutz, a game industry veteran best known for his work as the Creative Director for Hitman GO and Lara Croft GO at Square Enix Montreal.